Mass Unit Combat

Mass Unit Combat
A unit’s Ranged Attack Bonus (RAB) equals:
– Average base attack bonus + average Dexterity modifier + size modifier + range penalty + weapon damage modifier + miscellaneous modifiers. (See Class and Level Bonuses – Chapter 3 of the PHB.)

A unit’s Melee Attack Bonus (MAB) equals:
– Average base attack bonus + average Strength modifier + weapon damage modifier + miscellaneous modifiers. (See Class and Level Bonuses – Chapter 3 of the PHB.)

Mass Unit Combat Sequence:
– Unless there is an ambush or some other circumstance that makes troops and commanders on one side of a battle unaware of their enemies, creatures in unit combat begin the battle ready to fight, and are not caught flat-footed as creatures in individual combat are.

– The commander-in-chief for each division involved in a battle makes a command check to determine initiative for the battle.

– The commander-in-chief for each division directs the units under their command to act in initiative order.

Units on each side make morale checks as necessary when they or their foes act.

– When all commanders-in-chief have acted, steps 2 and 3 repeat until battle ends.

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Mass Unit Combat

The Borrog Warriors Voaraghamanthar